|11-07-2012 05:59 AM|
|KENMO||Damn nice work... I thought they were photos at first... Awesome....|
|10-29-2012 09:34 AM|
Well, starting from a low level is always hard, especially when we´re talking automotive design.
I love Maya, Modo and Max, because they fit my workflow. Maya is a killer for animation, but expect a steep learning curve Alias rocks for perfect surfaces, but for experimental modeling and freeform design, I´d never use Alias
I would suggest that you take a look at Keyshot´s animation module, or Bunkspeeds Move instead. Very simple, but with good results.
Am I tempted to do an MA at UID. Well I´m sure it would be a great experiance and that I would learn A LOT. But I´ve been to school enough and an MA-degree doesn´t neccessary give me more jobs..... Most of the people I respect and admire are self taught, and so am I to a large extent. All my image-making skills are a result of many hours by the computer. UID taught me a little Rhino, but nothing else (within this field).
|10-29-2012 08:37 AM|
Thanks this is really useful info! I've always love clay modelling, but now I need to quickly learn CAD (again) and seeing I'm starting from a low level, I am open to suggestion as to which one to learn in detail!
Seeing as my final major project will mostly be modelled in clay, surface purity isnt really what I am focused on, I am more interested in using cad to make an animation...
You tempted to do a masters at UMEA?
|10-26-2012 02:18 PM|
For this kind of modeling I´d chose Maya/Max/Modo over Alias any day. Poly´s are far greater when it comes to sketching, tweaking, modeling, making big changes etc etc.
Alias IS great for perfect surfaces, not for details.
Yes, I´ve studied at Umea, on the BA programme GREAT school!
|10-26-2012 12:36 PM|
Oh thats interesting, you chose maya over alias? I only ask as I am in my final year at Cov Uni, and I'm trying to figure out which package to use...
btw have you studied at UMEA?
|10-26-2012 11:54 AM|
Thanks! Really appreciate that
I use a combination of Maya and Modo for the modeling, and Keyshot for the rendering.
|10-26-2012 11:41 AM|
Hey fellow designer!
These are just STUNNING! What did you use for you CAD workflow?
|10-21-2012 08:22 PM|
The 79 coupe
This is my first port here
I`m a swedish designer with a great passion for hot rods and custom bikes. I`ve just completed a little project that I thought you guys might find inspiring.
Since I can`t weld, shape sheet metal or build engines, but still felt that I had to build "my" coupe, I used the tools I know. This means that this design is 100% digital and so is all the images.
It´s based on a model A which has been channeled, sectioned and chopped.
The engine is a Chevy small block with Stromberg carbs and custom headers.
I hope you like it